Command Centre
Checking systems…
Collecting live service and world state.
Needs attention
Important conditions surfaced automatically.
World activity
Live MMO state at a glance.
Live players
Current authoritative connections.
Recent staff activity
Latest meaningful staff actions.
Session activity
Connect, reconnect and disconnect events.
Quick announcement
Broadcast to every connected player.
World Explorer
A clean operational index of player-facing locations. Live activity and problems rise to the top; technical carriers/components stay hidden unless requested.
Live Now
Current authoritative player locations. Select a player for the command deck.
Map clicks and property edits remain draft-only until validation and explicit publish. Special scripted routes and unsupported objects are captured as SOURCE REVIEW REQUIRED instead of bypassing their shared runtime authority.
World Geometry
Choose a map to inspect the server-authoritative map geometry composed with current HF9 tile corrections. Client/server carrier divergences are shown explicitly. Click to inspect; drag to pan.
Inspector
Selected authoritative object and proposed value.
Draft Revision
Nothing reaches normal players before Publish.
Source Promotion
Live overrides stay active until a verified release absorbs them.
Revision History
Publish, rollback and source lifecycle events are append-only.
Character Search & Recovery
Inspect online/offline character state, quests, snapshots, sessions and validated editor data.
Reading the catalogue from the running game and its current live control layer.
Gold concentration
Top character balances from persisted state.
Item circulation
Persisted inventory quantities and holders.
Auction Sale Control
Standard sale-rule control for ordinary tradeable items. Protected source items stay blocked here; use Master Dev Item Rules above only for an intentional protected-item override.
Quest items, key items, seeds, permanent-stat items and other non-tradeable items cannot be enabled here. Protected Master Dev may use the separate Item Rules override above.
Economy safeguards
Read-only visibility. Changes remain player-scoped, validated and audited.
Auction Health
Safe repair actions never edit prices or swap escrow contents. Reconciliation only expires overdue listings and returns active listings that current auction policy no longer permits.
Listings
Search every auction state. Active escrow can be returned safely, force-expired, or confiscated. Completed rows are read-only.
Auction Item Rules
Standard Auction Administration rule list for ordinary tradeable items. Protected source items remain blocked here; the separate Master Dev Item Rules control can intentionally override Auction eligibility.
Global Loot History
Audit successful drops across all players with the exact active drop-rate snapshot used for each roll. Include failed rolls to audit monster, Area Loot and world-rare RNG end to end.
Loot before the permanent progression ledger was installed cannot be reconstructed and is intentionally not inferred.
Find a Player Journey
Choose a character first. The ledger no longer opens by dumping every player's activity into one feed.
Select a character
Search above or choose from the character directory. Once selected, this page becomes that player's complete progression workspace.
Current Character Snapshot
Persisted live character state — separate from historical ledger events.
Ledger Coverage
What the permanent event history records for this character and filter.
Journey Breakdown
Choose a category to focus the timeline without losing the rest of the player context.
Most Recorded Activity
Leading event types across this player's permanent ledger.
Permanent Stat & Seed History
Seed usage and permanent gains when that evidence exists.
Journey Timeline
A clean chronological history for the selected character. Expand an event only when you need its complete recorded evidence.
Population OverviewGlobal class, level and persisted-location distributionOptional
Class distribution
Persisted characters by class.
Level distribution
Where the population sits.
World progression footprint
Most common persisted locations.
Parties
Live group state.
Trades
Current secure trades.
Live Combat Inspector
Current shared encounters and participants.
Announcement Composer
Preview and broadcast live messages.
Persistent Notices
Login and staff notices.
Announcement History
Recent broadcasts and maintenance notices.
Public Chat Monitor
World, local, system and staff channels only. Tell and Party remain private.
Sanitised Live Runtime
Exact build identity, operations, errors and client environment export.
Build Identity
What is actually running.
Runtime Health
Memory and live-world state.
Recent Sanitised Errors
Secrets are redacted by the game diagnostics layer.
Browser / Console Environment
Included in exported diagnostic packets.
Game Accounts & Roles
Protected Master Dev only. Master Dev cannot be created or transferred here.
Staff Console Accounts
Independent console access linked to game identities.
Create Staff Access
GM or Admin only. Master Dev is singleton-protected.
Role Capability Matrix
Live game capabilities plus Staff Console access boundaries. Protected Master Dev remains unassignable.
Update Centre ready
Upload a complete SOE game release, validate the new release itself, warn players and Discord, checkpoint the live world, deploy, verify, and roll back automatically if required.
Normal deployments accept complete immutable SOE game releases and do not require the live game to match a previous PAC/version. Each release is validated by SOE identity, complete file checksums, runtime structure, Staff API compatibility and database migration compatibility. Legacy file overlays remain an advanced/emergency format. Production infrastructure, secrets and package-supplied deployment scripts are rejected.
1 · Upload & Validate
Drop a complete SOE release ZIP here. Nothing live is changed during upload or validation.
or choose a validated complete SOE game release
2 · Deployment Plan
Default is a five-minute player + Discord warning. Silent Hotfix suppresses Discord only.
Pre-deploy Guarantees
Required before Maintenance Mode begins.
Deployment Status
Human-readable progress first; full technical events remain available below.
Technical deployment log
Update Package History
Uploaded, validated and deployed packages.
Deployment History
Every automated run, rollback and failure remains auditable.
Checking recovery state…
Database backups and complete SOE application recovery points are created host-side through a restricted HMAC helper.
Restore is restricted to the protected Oreldwin owner identity. Verification proves checkpoint integrity; restore availability is controlled separately by the VPS safety switch, Maintenance Mode and zero-player requirement.
The VPS keeps the newest five Full SOE checkpoints during normal operation. If checkpoint storage reaches 75% disk use, older unpinned checkpoints can be removed down to a protected minimum of two until usage falls toward 70%. Checkpoints younger than one hour and checkpoints containing .keep, .pinned or KEEP are never auto-pruned.
Public Beta Reset & Recovery
Create and verify a full PostgreSQL safety backup first, then wipe pre-Beta player/test state while preserving only the protected MasterDev game account and its characters.
No deletion can begin unless Maintenance Mode is enabled, zero players are connected, the protected Oreldwin owner is authenticated, and the automatically created PRE_BETA_RESET backup passes checksum and archive verification. The backup remains available below for Verify, Download and Restore.
Pre-Beta Safety Backups
These are ordinary verified database backups, so the existing Oreldwin-only Restore safety gates apply. Restore automatically creates another safety backup first.
Restore Readiness
Exactly what is ready — and what is still blocking recovery — before you select a checkpoint.
Full SOE Recovery Checkpoints
Database + exact SOE game image/release/deployment identity and supporting SOE service images. Intended for pre-patch rollback.
Database Backup History
Fast PostgreSQL-only recovery. Verify SHA-256 or download a selected archive.
Maintenance Mode
Block normal player logins while staff remain able to access the world.
Public Phase
Checking the website/game public phase…
Registration Policy
Checking new account admission policy…
Restart Game
Online state is saved and players are notified before the game service restarts.
Reboot VPS
Interrupts the game, Staff Console and reverse proxy. Host helper performs a backup first when configured.
Pending Account Registrations
Review email-backed account requests when registration is set to Require Approval.
Compatibility & Service Identity
Exact live integration status.